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Pocket casts mac
Pocket casts mac







pocket casts mac

Nobody works out the math to see whether the subscription model actually costs them less than the old upgrade model, they just have a visceral reaction to it.

pocket casts mac

Under our glorious new model, the only way to match this is with subscriptions. Under the "old" model, PocketCasts could easily have been a $20–25 program with $12–15 upgrades when new versions came out every couple of years and it wouldn't have seemed unfairly priced at all. If every customer represents one and only one point of revenue - and that point is a third or a fourth what you'd have charged for the same amount of engineering work under the old model - this is a death spiral. The plateau you mention is, of course, why that can't actually work: most apps don't grow their userbase at a steady rate, they get bursts of new users when new versions come out - and usually fewer and fewer new users for each new version. The problem with the "new" model is that it's created a double-whammy of much lower prices in absolute dollars than we were paying ~15 years ago for software and an expectation that once you've paid that low price, you should get upgrades for free forever. This is a takeaway that I think is really important that a lot of people miss. If app stores allowed paid version upgrades this trend might not have happened.









Pocket casts mac